![]() ![]() Honestly getting specific decks of cards impacts my run more than the traits. If you're only in chapter 1 - 3 and not 4 then I would wouldn't worry about tier lists too much and do what works best to keep you alive at that specific point in your progress. You can typically get the other traits later anyways. Reflecting ranged damage is great.Īlso please do keep in mind, if you're farming long term - you typically get a lot of these traits and if you continue to level, you'll get more anyways - so choose what will help you immediately or something that will help you scale better. Third boss: omg this one blows me away with how much easier my runs are with it. You will level insanely fast for extra survival early on. Second boss: I loveeee getting early levels with this. Now for the traits you unlock, i'll just list 1 per each.įirst boss: is pretty good. isn't my favorite but can help if you really lack healing. ![]() is not that great for me but can really help in tough situations. is good generally for quick advancement of plays. Each is so situational that I don't want to say any are flat out bad but I have preferences toward specific ones. 4 if you exclude which is essentially a reroll. The common traits: only 5 exist before defeating the first boss. The other traits are fine but typically and are more lackluster and don't seem to really help much since you can get the same results from gear or for in particular it doesn't last very long to warrant. really helps with something like but I wouldn't really pick it for long term games unless I could get both traits. gives soooo much magic HP that its required for late farming. Having a +1 skeleton without an attachment to gear is great. Necromancer: Holy Jesus does Necromancer have some great scaling traits. ![]() I normally ignore since it doesn't seem to help much at a flat value and since it has more restrictions than I like (it won't hit the mirrors on the 2nd boss for example and generally pretty weak). Now most of the other traits are still fantastic but these three are always my go to. really helps get you beefy too and one of my favorite early traits. works great against enemies like the Lich and can give you a bit of recovery time. You still have to earn the one turned on/lighted up on level-ups, by a random chance equal to all your other traits so sometime it takes a while. They are lighted up if on and dimmed if off. increases quality significantly and works with the armory. Originally posted by Jean: Boss traits can be either on or off. Rogue: These are some of the most broken traits in the game, flat out. Best class, equipment, and traits for Loop Hero’s secret bosses The fight against the True Creators is complicated, with four different bosses that each have their own stats and specializations. I enjoy and if you can focus on counterattacking a bit but I've always found warrior scaling isn't as good or broken as Rogue or Necromancer. It stinks later on in runs since enemies ignore defense but its still a good barrier if you get your attack up. Warrior: I enjoy for early play since it allows you to heal up a bit each round. So i'm guessing your asking two questions instead. I'm not sure about your question since Warrior / Necromancer / Rogue are the only classes. ![]()
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