![]() ![]() Mage should always be in the backline because of his low HP. Just remember that if the lane has more than 2 units or more, you can miss the Demon's spell and hit a skeleton or an archer. Save them for these situations and you should be alright. ![]() His spell is really strong and it is a nice mechanic to easily kill big cards. Use Demons to counter Black Knights, Executioners or hard to kill cards like the Dryad. Orc Warriors are tanks mostly! They are a bit stronger than Golem, and should be played in the frontlines to take most of the damage while the backline (Mage and Pirates) take care of damaging the units. In the late game phase - If you had lucky drawing cards, the game could be finish before you have the mana to play your big cards, congrats! If your enemy manage to overcome your first plays, there are somethings you need to keep in mind while entering the 6 mana phase. ![]() Also, if you have a strong card (Black Knight) in the lane, maybe Swarm can be a good addition to counter Demon's spell and save your BK. They can input a lot of damage to the castle if they manage to reach it, but we strongly recommend you to use swarm as a defensive card to kill tank units that don't have AoE (area) damage (use swarm to kill Orc or Black Knight, but never against Executioner). Inferno should be use to clean lanes full of mobs and skeleton swarms - Mage and Executioner can achieve the same results but they can be killed in the process. He is a good defense units to stop units from hitting your castle too. If your enemy is using statues or cheap cards (Archers, Skeletons and Warriors), Jester can be a nice counter, pushing them away and hitting for area damage - be careful of ranged units that can kill him (Pirates and Mages). Cards like the Golem and Dryad are a good start option, since they are cheap can gain ground so you can deploy cards more advanced, also they work as frontline tanks too. ![]() If you do this, your enemy can clean the board with 2 spells and you will be doomed. In the early game phase - You don't want to play all your cards at once, specially in the same lane. You should balance between low and high cost cards, and how well they synergize - a tank plus ranged unit is a basic combination you can make to protect your troops and push lanes.įor this first deck, the composition should be: And in the late game phase, your units won't have a big impact if your enemy plays a Black Knight, for example. If you pick cards with low mana cost, you can have a good early game, but since these cards are mostly weak (low HP), your opponent can easily counter using area spells like Arrow, Bomb and Inferno. To build your deck, always remember about the mana cost of each card. No more talking! Here is the first deck you should use for Castle 1 & 2. If you have any other advice of cards or how to play the deck, feel free to share it in the comments section and we'll make sure to make the proper adjustments giving the right credits. Since the progression from castle 1 to 2 is quite quickly, this deck has cards from both castle and should fulfill your needs to gather 800 trophies to advance to castle 3. Keep in mind the decks we are going to discuss here may not be the strongest, but, instead, we are aiming on using cards that most of the players might have for each castle. Here we will explain some basic mechanics and how you should play your cards in order to use its full potential. If you don't have some cards, try to adapt your deck with similar ones - Example, if you don't have Dryad, use another card that has a good amount of life or has some defensive skill (e.g. Just remember that is not guaranteed you can get all the cards and you'll need to open some chests to have most of them. Today we are starting our new deck guides using some basic cards to help you advance and conquer new castle levels, based on player's opinion. ![]()
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